![]() Online trades in particular benefit from this feature, finally allowing real-time negotiations between distant players. Voice chat is another unexpected addition that vastly improves the multiplayer experience in Pokémon X and Y. You can use the touch screen to interact with your friends list, people you’ve traded or battled with previously, and even random folks from the other side of the planet. With X & Y, the entire online component is available on the lower screen at all times. To initiate a network battle in Pokémon Black or White, for instance, you’d have to travel to a Pokémon Center, talk with the NPCs on the second floor to select either a trade or battle, choose the type of match from singles, doubles, triples, or rotation battles, and, finally, connect to the Internet and enter either ranked or unranked matchmaking. ![]() Previous games in the series had online modes that, by comparison, come off as weirdly segregated from the rest of the experience. Not only were they writing out passive messages à la Twitter or the Miiverse, they were also boosting my stats remotely, offering trades, and challenging me to battles on the spot. Just imagine my surprise when, upon connecting to the internet with my copy of Pokémon Y for the first time, dozens of friends and total strangers literally greeted me as they populated the bottom screen of my 3DS. Between Nintendo’s historically reserved approach to the Internet and the rather stagnant single-player campaign in Pokémon X & Y Versions, I anticipated little more than the same basic trading and battling options we’ve had since Diamond & Pearl released more than five years ago. ![]() I didn’t expect much from the online modes in Pokémon X and Y. ![]()
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